Theodore Cruickshank
Technical director at Fun and Awe. I've spent over a decade building for headsets and phones, from VR fitness on Meta Quest to spatial music on Apple Vision Pro.
Each block is a job I've held, and its height is the years I spent there. Drag one to move it, or select it to read about the role.
Work
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to now
Technical Director
Fun and Awe, remote
I lead the technical vision at a studio making immersive work at the intersection of art, play and storytelling. Right now that's OPERATOR, our first Apple Vision Pro app: a spatial music tool where you compose by arranging blocks in 3D space, inspired by industrial design and architectural models.
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Engineering Team Lead
FitXR, London
Led engineering on the original VR fitness app for Meta Quest: boxing, dance, HIIT, sculpt and combat classes in your headset, with new content every week. We shipped hand tracking, a mixed reality mode for Quest 3, a seasonal challenge system and family sharing. Independent studies found our workouts burned 16% more calories than traditional fitness apps.
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Senior Developer
VirtualRetail.io, London
Built core features for a merchandising platform for retailers. Brands could walk a digital twin of a real shop in VR, with accurate materials and colour, and decide what goes where without building physical mock-ups. It ran across VR, AR, desktop, iPad and large-format showrooms.
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Developer
Pupil (now Digital Reality Corp), London
Worked on spatial intelligence for the built world: surveying technology, digital workflows and spatial data platforms covering the real estate lifecycle, from development planning to portfolio-scale digital twins.
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Programmer
PikPok, Wellington
Shipped games at New Zealand's biggest mobile studio, whose portfolio, including Into the Dead, Flick Kick Football and Robot Unicorn Attack 2, has been downloaded nearly half a billion times. This is where the obsession with interactive work started.
About
I started out making mobile games at PikPok in Wellington. In London I worked on spatial data for buildings at Pupil, then on digital twins of shops at VirtualRetail.io, before spending four and a half years leading engineering at FitXR.
Now I'm technical director at Fun and Awe, a studio making immersive work at the intersection of art, play and storytelling. The studio's work is rooted in the physical world: real materials, object design and architecture, made for people to share a space and play together. Alongside OPERATOR, the studio has made SPECTRUM, a playable installation of spheres floating across a room.
The blocks at the top of this page are a nod to OPERATOR, where you compose music by arranging blocks in space. If you're reading this in a headset browser, you can step in and pick them up.
What I work with
- Unity and C#
- Meta Quest
- Apple Vision Pro
- VR, MR and XR
- Spatial computing
- Real-time 3D
- Mobile
- Technical architecture
- Team leadership
Education
- Victoria University of Wellington
- BSc, Computer Science, 2013 to 2015
- Whitecliffe College
- Diploma in Software Development, 2011 to 2012
Contact
Want to talk about immersive tech, a project, or a role? Email is the quickest way to reach me.
ted@tedlistens.com